Screen time and sedentary behaviour in the early years (Part 3): Seven psychological health risks and academic outcomes thought to be related to screen time
Dr Breanne Kunstler (BBiomedSci, BHealthSci, MPhysio, PhD).
Last week I wrote about the physical
health impacts of high screen time on children. This is the third
post in a series of posts on children’s screen time and will involve examining
some of the psychological health risks associated with screen time.
I did a quick search and found hundreds of studies on screen
time and child health, dozens of which were review-level (some of the best
evidence you can get). I looked at some of the highest quality review-level
evidence to inform this post. Basically, if I found high-quality review-level
evidence to support relationships between health and screen time then I was pretty confident that the
relationships exist.
Let’s have a look at what the research I found has to say about the
psychological health risks associated with screen time for kids. I will use a
three-part system ('confident', 'hmm maybe' and 'unlikely') to
indicate how confident I am in the findings of the studies I came across.
High sedentary time is related to lower health-related quality of life: Hmm
maybe.
Health-related quality of life (HRQOL) is defined as “an individual’s perceived physical
and mental health over time”. It focuses on the quality of one’s life, like
how happy they are with various components of their health, ranging from
physical issues like the presence or absence of joint pain to mental health
concerns like the presence or absence of stress. A review found that increased
sedentary time (not just screen time) in kids 3 to 18 years old is not only related to lower
HRQOL, but there’s a dose response. This means as sedentary time (or time bumming around) gets higher and higher, HRQOL gets lower and lower. Although there is high quality
evidence to support this finding, I simply haven’t found enough of it to make
me confident that the relationship truly exists.
Image 1: This girl and her mum look pretty happy to me (credit: workingmother.com) |
High screen time is related to poor sleep: Hmm maybe.
Children must sleep well to achieve good health. We have
Australian guidelines that outline recommended
sleep durations for children of different ages:
- Infants (birth to 1 year) should sleep for 14 to 17 hours (0 to 3 months old) and 12 to 16 hours (4 to 11 months old) across a 24-hour period;
- Toddlers (aged 1 to 2 years) should sleep for 11 to 14 hours across a 24-hour period, with consistent sleep and wake patterns; and
- Pre-schoolers (aged 3 to 5 years) should sleep for 10 to 13 hours across a 24-hour period (but primarily at night), with consistent sleep and wake patterns.
Furthermore, children are encouraged not
to use screens 1 hr before bed and parents are encouraged to keep screens
out of bedrooms to support good quality sleep. This is probably a good
recommendation given half
of Australian children use screens at bedtime and 25% report sleep problems.
Although the use of screens close to bedtime is thought to negatively
affect the ability to fall asleep, can we be sure that screen time is
indeed impacting sleep?
Image 2: Forget the bed bugs, it's all about screens in the bed. Lucky they don't bite (credit: healthline.com) |
High-quality, review level evidence suggests that screen
time can impact sleep, such as sleep duration, in children under 5 years
old (Chaput
et al, 2017; Janssen
et al, 2019). Older kids aged 6 to 19 years are at risk of inadequate
sleep quality, quantity and daytime alertness if they use portable screens
(e.g. smartphone) at bedtime. These findings are also supported by smaller
studies and opinion pieces. So,
there’s convincing evidence that screens can affect sleep quality and quantity,
but we also need to keep in mind that researchers are still calling for more
research in this area.
Some study authors have suggested that participating in physical
activity and outdoor play can help to improve sleep, but it’s still unclear
if kids can simply be extra active to make up for the damage screen time might
be doing to sleep. It’s unlikely to be as easy as fixing one with the other.
Image 3: How can they learn if they're asleep? (credit: accuweather.com) |
High screen time is related to poor academic outcomes: Hmm maybe.
This is an interesting one. Studies looking at the relationships between screen time and learning tend to distinguish between screen time used for academic pursuits and screen time used for leisure.
Image 4: Dissecting a frog is so much cleaner on the iPad (credit: mashable.com) |
High-quality, review-level evidence suggests that using
mobile devices, like tablets, can positively impact the development of literacy,
maths, science and problem solving skills of children. These positive
associations might be explained by the content the child is interacting with
and how
that content is delivered (e.g. does the app design allow the child to
effectively engage with the content and problem solve?).
Once the type of
screen changes to TV
and others used for leisure (e.g. video games), suddenly screen time becomes
potentially detrimental to cognitive
abilities of children, impairing their learning
and skill acquisition, academic
achievement and overall school
performance. One review also suggested that greater
sedentary time, not just on screens, is related to poor academic
achievement.
More research is needed in this area but it seems that the impact
screens have on academic performance depends on how they are used and for what,
not simply whether or not they are used.
High screen is related to poor mental health: Confident
We all hope that our kids are mentally healthy. We have become more and more focused on the importance of good mental health, as opposed to just good physical health, over the past several years and I strongly believe that this is a very positive thing.
Poor mental health has been found among adolescents who use
screens for >2hr/day.
There are several areas of mental health that I could explore in this post but
I will focus on the areas where I have found some interesting
work.
I found several high-quality studies exploring the
relationship between high screen time and poor
mental health outcomes, including:
- Addictive behaviours (Neophytou et al, 2019; Wolf et al, 2018);
- Anxiety (Domingues-Montanari, 2017; Saunders et al, 2017; Twenge et al, 2018);
- Depressive symptoms (Domingues-Montanari, 2017; Hoare et al, 2016; Lissak, 2018; Liu et al, 2015; Rosen, 2019; Saunders et al, 2017; Twenge et al, 2018);
- Emotional stability (Twenge et al, 2018);
- Hyperactivity/inattention/self-control; (LeBlanc et al, 2017; Twenge et al, 2018);
- Internalising problems (LeBlanc et al, 2017);
- Low self-worth (LeBlanc et al, 2017);
- Poor stress regulation (Lissak, 2018);
- Prosocial behaviour (Carson et al, 2016; LeBlanc et al, 2017; Saunders et al, 2017);
- Psychological distress (Hoare et al, 2016);
- Self-esteem (Carson et al, 2016; Herodotou, 2017; Hoare et al, 2016; LeBlanc et al, 2017; Neophytou et al, 2019; Saunders et al; 2017);
- Suicidal feelings (Lissak, 2018; Rosen, 2019); and
- Wellbeing and quality of life (LeBlanc et al, 2017; Twenge et al, 2018).
I will specifically examine the outcomes that have the most research: self-esteem, depression and anxiety,
and pro-social behaviour.
Self-esteem
relates to your opinion of yourself, the confidence you have in yourself to
tackle common challenges and make yourself happy. I found several high-quality
reviews (see sources above) that suggest high screen time, especially for
leisure (e.g. TV and video games) is related to low self-esteem in kids and
adolescents. In contrast, I also found a review that reported that the use of
mobile devices, like tablets, can have positive
effects on self-efficacy (confidence in oneself to perform tasks) of 2 to 5
year-old kids. However, this relationship could be due to the type of content
kids are interacting with and the way the apps and programs are designed to
engage children in meaningful activities. So, I am confident that screen time
can be related to poor self-esteem, but I also believe that the content
children are interacting with has an important role to play in deciding whether the relationship is a positive or negative one.
The impact of screen time on symptoms of anxiety and
depression in children and adolescents is widely researched. Several high-quality
reviews and a huge population
study (see sources above) found that screen time is related to symptoms of
depression and anxiety in children and adolescents, where the more screen time
the child gets, the greater their risk of them developing symptoms. Again, different
types of screens and their content seemed to influence the likelihood of developing
these symptoms (e.g. computer use, but not video game use, was related to
depression risk in one study,
whereas TV use was related to developing depression and anxiety in another study).
The risk of depression also can depend on the amount of time
spent on screens. Depression risk is lowest at 1hr per day but
is higher at less and more than this. Adolescents have been found to be
66% more likely to report more
suicide-related outcomes as their daily screen time increased from 1 hr to ≥5hrs
daily. Furthermore, depression risk differs depending on if screens are used
for academic pursuits or leisure, with leisure
use presenting a risk for depressive symptoms in adolescents. These findings suggest that some screen time (about 1 hr daily), especially when used for
learning, might even be beneficial. However, the risk of experiencing depressive
symptoms and suicidal feelings might increase again if screen time starts to impact
sleep.
The impact screen time has on pro-social
behaviour (e.g. positive interactions and altruism) also deserves some
attention. Parents
often worry about children socialising online compared to in-person, with
the assumption that in-person socialising is ‘better for them’. However, just
because the socialising is online doesn’t
dictate the quality of interaction or relationships children are forming. Again,
it’s the time spent on the device and what kids are doing that probably matters most, with
more time spent playing video
games, watching TV and using other
screens being deleteriously related to pro-social behaviour in children
and adolescents.
Image 5: That's pretty poor social behaviour. Maybe it's the influence of the xbox, or maybe you just deserve it? (credit: YouTube) |
In summary
It is clear that there’s a relationship between screen time
and psychological health. I am confident that screen time over and under 1 hr per day, with 1 hr being some kind of magic sweet spot, can
have a detrimental relationship with depression, anxiety, self-esteem and pro-social
behaviour. However, I strongly believe that screen type and content has an impact
on these relationships.
I am less confident that there’s a relationship between
screen time and poor quality of life, sleep and academic outcomes. My lack of
confidence isn’t because the studies haven’t found any relationships, but
rather that authors of these studies are calling for more research to support
their findings. So, let’s wait and see what the research says in another few
years.
In my next post I will explore what parents think about
screen time. Is it really that bad? Is screen time a necessity in modern times?
Happy reading!
Happy reading!
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